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Kokolopoko

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Devlog

  • Transitions and multilanguage
    February 28, 2021 by Calalinta
    1
    Ko-ko! Hello everybody! We improved the UX for our game, adding transitions and multilanguage! Yes, you read it right! Let's break it down: when going from one screen to another it was quite speedy, l... Continue reading
  • It's done!
    February 10, 2021 by Calalinta
    2
    And finally... We released the game! Complete with new content, new visuals and new fun! Jokes apart, huge thanks to every person, chicken, alien that helped us on this journey! We announce that an An... Continue reading
  • Danger ahead, literally!
    January 14, 2021 by Calalinta
    1
    As some of you players told us, the game is a little unfair when it comes about avoiding meteors. Guess what? We added a danger sign appearing below the chicken and screaming "Leave this place" if you... Continue reading
  • Need help?
    December 31, 2020 by Calalinta#kokolopoko, #improvement
    Short after the release, people were writing us asking "How do I play?" This happens a lot for desktop users and less for the mobile ones, since the game is developed with a mobile approach in mind an... Continue reading
  • A new beginning
    December 29, 2020 by Calalinta
    2
    ##kokolopoko, ##release
    Ko-Ko! Proud to announce that Kokolopoko is now in a playable state! Not perfect, not completed, but playable! Get into action by collecting wirms around this alien landscape while avoiding meteors an... Continue reading
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